SPIKE™ Essential Kit from LEGO® Education
An amazing solution for learning the principles of STEAM (Science, Technology, Engineering, Art and Mathematics) for elementary school students through solving problems from everyday life and “storytelling” (telling the story), which turns the students into thinking and independent children.
Who is it suitable for?
Elementary school age students
Study subjects
– Programming and Computational Thinking: Creating and Modifying Sequences, Testing, Debugging and Using Loops
– The engineering design process: defining a problem, brainstorming about possible solutions, and testing and improving a prototype
– Math
– Energy, energy transfer, collisions
skills
Using the kit develops the following skills in children:Troubleshooting
– “Storytelling” (how to tell a story)
– Social-emotional skills
– Verbal communication
– Literacy
– Teamwork
What does an assessment include?
The basic assessment is intended for the work of 2 students and includes the following parts:
– 449 Lego bricks
– 4 characters, each with their own special personality
– Color coded storage trays
– The kit is accompanied by a dedicated and intuitive app
Support for teachers
The kit comes with reference materials and lesson plans to help teachers use it:
– Comprehensive lesson plans for 50 hours of study
– Introductory materials
– Class implementation support
– assessment tool
– Hybrid learning resources
– Tools for independent professional development
study units
Each unit includes 7-8 lessons with a length of 45 minutes
The units
great adventures
– Create interactive stories.
– Introduction to Computational Thinking: Students explore sequences and loops, understand cause and effect, test and solve bugs – all while working on their collaborative conversation skills.
the jolly traveler
– Planning a tour of the city.
– This unit develops students’ understanding of computer science as they create sequences and loops, learn to break down problems into small parts, improve and debug code, whi
le working on their communication skills.
Crazy carnival games
– Games in energy transfer and collisions.
– This unit develops students’ engineering design skills as they define problems, brainstorm possible solutions and test and refine a prototype, all while honing their problem-solving and collaboration skills.
Strange creations
– Creative and learning.
– This unit develops students’ engineering design skills as they define problems, brainstorm possible solutions and test and refine a prototype, all while honing their problem-solving and collaboration skills
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